Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 131/0/0/0/0 | 0/34/0 | D/D/-/- | - | 0 |
+1 | 145/0/0/0/0 | 0/34/0 | D/D/-/- | 1 Twinkling Titanite | 530 |
+2 | 156/0/0/0/0 | 0/34/0 | C/D/-/- | 2 Twinkling Titanite | 742 |
+3 | 182/0/0/0/0 | 0/34/0 | C/D/-/- | 4 Twinkling Titanite | 954 |
+4 | 205/0/0/0/0 | 0/34/0 | C/D/-/- | 8 Twinkling Titanite | 1166 |
+5 | 228/0/0/0/0 | 0/34/0 | C/D/-/- | 1 Titanite Slab | 1590 |
Damage: | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction. |
Aux Effect: | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:
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Critical | Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: | Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
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Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |